AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Launchbar idle11/23/2023 ![]() add support for Massi's US Navy units as deck crew add buoyancy lod and named attribute to nimtech aa split internal nimlights into 9 p3ds, each max 6 lights remove NormalMap shader from bridge rvmats integrate catapult shuttle in start sequence add TheSn4k3 catapult shuttle to carrier spawn applied new hangar textures by bludclot disabled shuttle launch support, did not work correctly remove further key handling on cltr-l and ctrl-shift-l when the action is actually performed fix keyhandler and scripted event handlers to run on all clients for dedicated server/hosted server smooth tranisition from shooter idle to launch replace init eh with CBA XEH to be compatible with ACE medical It's more of an hotfix, as it addresses an incompatibility with ACE medical system.įrom a visual point of view, the hangar was re-painted.įrom a code point of view, the launch script now uses CBA key events (ctrl-l and ctrl-shift-l). Here comes another update for the Nimitz. If you want to extend the launching process, let me know and I can provide some pointers how to do it. The function fn_catEventsInit.sqf defines all the regular event scripts for launching a plane. Private _carrier = _nimspots getVariable "TTT_NimitzParent" If you need to access the carrier object itself, it’s available via There are three arguments passed to each event script: A scripted event handler can be used on these events, for example to display Yanko’s weight board: The events ttt_nimitz_lowerLaunchbar and ttt_nimitz_launchPlane are triggered by CBA key events (ctrl-l and ctrl-shift-l by default). "ttt_nimitz_planeLaunched" - called from fn_launchPlane.sqf when the plane is airborne ![]() "ttt_nimitz_planeLaunching" - called from fn_launchPlane.sqf when the shooter has played his animation and the plane is catapulted "ttt_nimitz_planeReadyForLaunch" - called from fn_launchCrew2.sqf when the cat crew is ready "ttt_nimitz_launchPlane" - initiated ctrl-shift-l (salute) on the catapult ![]() "ttt_nimitz_lowerLaunchbar" - initiated by ctrl-l (lower launchbar) on the catapult Currently the following events are available: This allows mission makers with scripting knowledge to tie in their own code in the launch sequence. The transition to the event based launch system is described in Scripting the Nimitz, Īs of late May 2020 a new launch system for the catapults was scripted, using scripted event handlers. remove debug message for c1shuttlestart reduce debug output for landing statistics transition launch process to events, see Scripting the Nimitz google doc use CBA keyhandler for launch (ctrl-l lower launchbar and shift-ctrl-l for salute) Another update for the experimental build of the Nimitz: ![]()
0 Comments
Read More
Leave a Reply. |